Monday, 27 June 2011

SOCOM: U.S. Navy SEALs Fireteam Bravo

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Fireteam Bravo effectively captures the spirit of previous SOCOM games on the PlayStation 2, making it easily the best shooter yet for the PSP.

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    Monday, 20 June 2011

    Need for Speed - Pro Street

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    Another cool Need for Speed racing game for your PSP.





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    Wednesday, 15 June 2011

    Need for Speed - Most Wanted 5.1.0

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    One of the most comprehensive racing game for psp yet !











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    Tron Evolution

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    Turok developer Propaganda Games is working on an apparent prequel to the forthcoming film Tron Legacy, due out in December 2010.

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    Apache overkill Minis

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    In Apache Overkill, blast away waves of choppers, trucks, jets, and tanks before facing the bombers, armored airships, and Special Ops on each level.



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    Need for Speed - Carbon (own the city)

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    Own the City is a very different game from the console versions of Need for Speed Carbon, but it's still an exciting racer in its own right.

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    Friday, 6 May 2011

    wipEout

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    This is one of the coolest official PSP themes available.It has a very cool set of icons and probably the most sought out theme.

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    Star Wars PSP Theme

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    This is cool PSP theme, cool Star Wars wallpaper and cool Star Wars icon. Star Wars episode 3 on PSP themes, download now for free.

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    Graffiti PSP theme

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    Download the Graffiti PSP theme which will run on the official PSP.

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    Gun Showdown Game

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    Those familiar with previous versions of the game will know that Gun Showdown is the story of Colton White, a soft-spoken young man who falls on hard times early on in the game soon after a fateful hunting trip with his mountain man of a father, voiced by Kris Kristofferson. Colton eventually gets a horse and rides off to Dodge City in search of answers and revenge. The game quickly introduces a solid cast of characters but moves from plot point to plot point quickly, making some of the story feel rushed. It'll still likely keep you interested, thanks to some high-quality cutscenes in between story missions, though these are rendered out as movies on the PSP and don't look quite as good as they do in other versions of the game. Some new missions are injected into the adventure, harmlessly padding out the story while giving you more gameplay that fits in well with the rest of the riding and shooting action you'll experience throughout.
    does this return to the wild west get its revenge on the PSP?

    The Good







    • Nicely done Wild West setting features a good story and gory shoot-outs

    • adds new story missions, multiplayer modes, and quickplay modes

    • strong overall presentation, especially the voice acting.








    The Bad







    • Slightly cumbersome controls

    • the game's open-ended world feels empty

    • Poor Graphics.







    [caption id="" align="alignnone" width="180" caption="Gun Showdown is more than just a port. At least they didn't call it Gun Reloaded."][/caption]


    Gun presents itself like a Wild West Grand Theft Auto, so you don't need to go straight from one story mission to the next; instead, you can explore the world and take on some side quests. However, the world of the game is small, and on the PSP it's rather devoid of life. The game's two main towns are practically deserted, and there's not a lot to see and do out in the wilderness, though there's a decent number of side quests anyway. You can seek out bounties for wanted criminals, undertake some delivery missions, keep the peace by helping local sheriffs and marshals, and even compete in some Texas hold 'em tournaments. Accomplishing these types of tasks often nets you money or stat increases for Colton's abilities, making them worth your while.

    Though some sacrifices were made in scaling Gun down to the PSP, this is still by all means a good-looking game, filled with some impressive-looking animations and the unmistakable sights and sounds of a Western. The PSP's widescreen display format is well suited to the game's panoramic views, and the audio in Gun Showdown is even better than the visuals, thanks especially to the excellent voice cast for the main characters of the story.

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    Thursday, 5 May 2011

    Miami Vice : The Game

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    Rebellion has done well by the Miami Vice name with this sordid blend of guns, boats, and drugs.









    With its surplus of scenic locales, beautiful women, and cigarette boats, as well as that trademark silver Ferrari, being an undercover narcotics officer never seemed as fun and glamorous as in the seminally 1980s action drama Miami Vice. Director Michael Mann, who executive produced the original series, has taken the concept and updated it for a new feature film, which in turn prompted the development of Miami Vice: The Game for the PlayStation Portable. Though we can't speak to how well it represents the movie (since the game's release has preceded it), on its own, this is a slickly produced shooter with some dark edges and whose biggest offense is that it's over too soon.




    The Good







    • Great sense of atmosphere

    • intense and responsive gunplay

    • drug-trade elements make the experience all the more immersive.








    The Bad







    • Over too quick

    • enemies aren't terribly smart or aggressive

    • some sound effects get repetitive.




     


    [caption id="" align="alignnone" width="180" caption="Being Deep Cover can be both lucrative and fun"][/caption]


    During most missions, you can recover a FlashRAM containing encrypted data, which usually provides access to a new weapon upgrade or the location of a new drug baron, and you can attempt to hack into it at police headquarters between missions. The hacking minigame is really abstract and basically has you controlling a triangle that can emit shockwaves to destroy antagonistic cubes and collect rings of valuable data. The hacking minigame is highly stylized, and it can get pretty tough as you progress, with the cubes shooting data-stealing crosses at you after just a few levels, but more variety still would have been welcome. You also have an informant that you can pay off with confiscated drugs, and for the right price, he'll tell you a lot of extremely valuable information about your next mission, such as how to disable security cameras and the locations of enemies, drugs, first-aid kits, and FlashRAMs. If you're smart about your drug trade, the amount of product that you have to pay off your informant with is nominal, which makes this feature a little too useful, thus undercutting the difficulty in a game that's already relatively easy.

    Despite its relative ease and short running time--you'll probably be done with the game in less than six hours--Miami Vice: The Game feels really well put together. The presentation is authentic and consistently atmospheric, and the variety of the action goes a long way toward making you feel like a deep-cover vice cop. If such a concept sounds at all intriguing to you, and you can forgive the brevity, this is an easy game to like.

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    Sunday, 1 May 2011

    GTA Vice City Theme

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    This is a GTA Vice City based theme for PSP / PSPgo

    Install Instructions
    1. Download the .ptf file
    2. Explore to your PSP Memory Card - X:/PSP/THEME ( X is the drive letter )
    3. Copy the theme to this folder.
    4. Open your PSP - Settings -> Theme Settings -> Select this theme and apply.
    5. You are done.



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    Tony Hawk-Project 8

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    Tony Hawk's a tricky prospect on handheld systems, but last year's Tony Hawk's Underground 2 proved it could be done write with proper care. The attention given to THUG 2 on PSP was denied Tony Hawk's Project 8, which fails to deliver Neversoft's vision. Developed by Page 44 Studios off of the underwhelming Shaba current-gen Tony Hawk port, Project 8 is fun is short spurts, but ruins the series' innovative new addition.

    Join Project 8

    Using last year's engine, Project 8 features 10 different areas, none of which are directly connected. Like old-school Tony Hawk games, you'll clear one area to open another and then be able to select specific levels. It's not one big city as in the next-gen versions. Your goal is to rise from your sad #200 ranking among amateur skaters and crack the top eight. Every secret token found, gap crossed, and challenge beaten propels your created skater up the rankings. Complete enough challenges and you'll enter the Birdman's elite Project 8.

    Size Matters

    The moderately-sized levels have a healthy number of challenges. Skate up to any highlighted character to engage in specific challenges, including the re-modeled Classic Mode, which now works within the structure of the Career Mode. That's right, instead of having to play classic two-minute Tony Hawk challenges in a separate mode, you can now do so in the middle of the city. In fact, completing the ten challenges in each Classic zone can go a long way to boosting your rankings.

    New this year are Spot Challenges. These test your specific skating skills, whether it's grinding a certain distance or trying to gain air. Likely for technical reasons, the Spot Challenges must be activated by talking to a character. This effectively negates the purpose of the challenges, which, in the next-gen versions, is to allow you to complete tasks while free skating about the levels. As a segregated event, it seems a bit pointless.

    The majority of skill contests have three possible rankings: Amateur, Pro and Sick. You can get to Project 8 by mastering the Amateur level of difficulty on challenges. This is a cake walk and even the Pro difficulty is pretty easy. The only real test of your skating prowess is nabbing Sick ratings. Some of these are difficult, but shouldn't be too great a test for veteran Hawk fans.

    The only time a ranking is not involved is when you face one of the Pro Challenges. Some of the best vert and street skaters have specific skill tests. While a few of the old guard come into play, including fan-fave Bob Burnquist, the majority of the pros are newer stars. The young (and ridiculously talented) Ryan Sheckler heads up a list that includes Paul Rodriguez, Jr., Nyjah Huston and Lyn-Z Adams Hawkins. Bam Margera shows up in the Slums. Fitting.

    Page 44, who was primary developer for the PSP version, chose to return Hawk to its more traditional roots for stat progression. Completing goals earn stat points, which can then be spent as you please. The one area where the current-gen versions trump next-gen is that you can increase your skater's speed. In fact, the speed of Project 8 on PSP is enjoyably faster than what is seen on 360 and PS3. There is some intermittent framerate issues, but nothing too distracting.

    Design on a Dime

    All of this is fine and dandy and, with the right level design, could make for a decent entry in Activision's long-running series. But, the level design in Project 8 is lacking. Suburbia, The Factory, The School -- we've seen these same areas before, but done much, much better in other versions of Tony Hawk. None of the areas pop with energy or vitality. The lines in Project 8 are so obvious they might as well come with a neon sign. You can, quite literally, take air and hit the grind button and be almost certain to grind something by the time you reach the ground. As long as you can maintain your balance, you can easily pull off long lines.

    One of the keys to Tony Hawk's longevity has been Neversoft's ingenuity in level design. Project 8 feels like an exhalation, as if Neversoft, Shaba and Page 44 are all saying, "Well, we're tapped out." This isn't to say that the game world has nothing to offer, just that it just feels uninspired. To its credit, the PSP version has slightly stronger design than its next-gen counterparts.









    Nail the Trick, Not So Much

    The big new shiny addition this year is the highly addictive Nail the Trick. Sadly, it is a complete disaster on PSP. Anytime you have air, you must move to the thumbstick and flick up-down to enter Nail the Trick. Time slows and all focus goes to your feet and the board. Your task is to flip your board as often and quickly as possible to jack up your score. The D-Pad acts as your left foot, the face buttons as your right. Push in a direction to kick with your foot and flip the board. It should be simple, but on PSP the mechanics are off and it's frustratingly difficult to nail anything but a face plant into the sidewalk.

    The game often takes two or three seconds to register the mode, which makes it virtually impossible to do quick Nail the Tricks off grinds or with small air. Instead, you can only really use it on quarter pipes and long gaps, which kills part of the ability to make Nail the Trick part of every combo string. The latest addition to the Tony Hawk series does not work well on PSP and that just about kills the game from the start.

    How to Ruin Tony Hawk

    Some absolutely terrible decisions were made for Tony Hawk on PSP. Inexplicably, Shaba and Page 44 decided to alter one of the most basic control functions. Ever since Tony Hawk's Pro Skater 2, gamers have pushed up-down (or down-up) to manual. This is how tricks were first linked and became the basis for the series' insanely long trick lines. In Project 8, you can still use the old way to manual, or you can press a face button to instantly manual. And, you don't have to revert anymore out of a quarterpipe. The new manual button covers the revert and continues the line. What. The. F@$&.

    This ruins Tony Hawk. Ruins it. As I said before, this is Tony Hawk for dummies. Manual balance is also far too easy and coupled with the simplicity of the new trick system, pulling off huge combos can be done without any effort. I don't know who thought this is necessary, but they should be forced to sit in the corner for the next year.

    Go Classic

    Exclusive to the PSP is Classic Mode. Here you can choose a skater and select from eight redesigned levels. Skate against a two-minute time limit in an attempt to complete 10 different tasks. Collecting S-K-A-T-E, earning high scores and finding the secret disc are all part of this old school mode. It's a nice addition to have and offers something extra for those who find Project 8's Career Mode to be a drag.

    Online

    Ad hoc wireless play is available for up to four players on any of the host's unlocked stages. There are a dozen playable games and while it would have been nice to have more skaters online, the games are actually a lot of fun. Elimiskate has turned out to be one of the favorites. In it, players skate in timed rounds. The player with the lower score is axed and play continues until only one player remains.

    The online support is actually more attractive than the single-player game.

    Sights and Sounds

    To its credit, the PSP version of Project 8 runs far better than the PS3 or 360 versions. Working off the old engine, Project 8 runs smoothly and has some decent animations and textures. The only glitch in graphics comes from the bloated rendering of former skate pro Jason Lee's face. He must have eaten a Hot Pocket that didn't agree with him before having his face scanned, because he doesn't look so good.

    Once you've managed to calm your screaming (it's okay, mutant Jason Lee isn't real), you can enjoy more than 50 licensed tracks. Once again, it's a killer set of songs, which include the classic Dead Milkmen ditty "Punk Rock Girl," Joy Division's "Interzone" and Kool and the Gang's brilliant instrumental, "Summer Madness." The sound effects are up to par, but get used to the sound of your wheels on pavement, because there's almost no ambient noise.


    Tony Hawk's Project 8 is a big letdown after the success of THUG 2. The level design is mediocre and the new Nail the Trick feature is no fun at all. Worst of all is the changes to manuals, which is completely unwarranted. If this is representative of the future of Tony Hawk, the series is in serious trouble.


    Verdict - 3 Star





     

     

     

     

     

     

     

     

     

    Platform: Sony PSP/PSPgo
    Developer: Page 44 Studios
    Publisher: Activision
    Release Date: November 21,2006
    Rated: ESRB T(12+) for Teen.

    Download Links:








     









     
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    Fortix

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    Experience a new type of strategy and arcade game. Fence off parts of the battlefield to corner your enemies. Collect catapults and power-ups to besiege the fortresses and take on dragons. But beware! As you progress through the levels it gets harder and harder. The fortresses become much larger and the monsters more vicious. Can you emerge victorious and reclaim the land of your ancestors? You are knight Fortix, the sole hope for the desolate and tortured land of Fortiana to become the fertile land that it was before.

    A game that's over too Qix-Ly ,but is still fun !



     



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    Tuesday, 26 April 2011

    Half-Byte Loader

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    Half-Byte Loader

    This is a Home-brew software which allows you to run other Home-Brews on an Official P.S.P. Firmware.It is itself signed so you don't need to run this in an custom firmware.Using this is very easy,you just open it from memory stick and the when it loads,you can select from a list of all the homebrews you have.

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    Monday, 25 April 2011

    Grand Theft Auto (GTA) Vice City Stories

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    Rockstar returns to Vice City with a few new features and whole lot of fun.The Classic GTA game every aspiring gamer has played. This is the PlayStation Portable version of it.Fight your way out with Victor Vance through extremely interesting missions with the freedom of moving in the city, hijacking any vehicle and having a shoot-out with policemen. A must have for all GTA fans and gamers alike.

    We travel back to the '80s with a few of our buddies and shoot the living hell out of them.



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    Assassins Creed Bloodline

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    The Charge:


    For the first time, Become a master assassin on the PSP System.

    Opening Statement:
    Hot on the heels of Assassin’s Creed II comes the first iteration of the series for Sony’s powerhouse portable. Does Assassin’s Creedmake the leap of faith into the palm of your hand? Or is this one portable knock off worth killing?

    Facts of the Case:
    It’s been a month since Altair buried his hidden blade into the neck of Robert De Sable, leader of the Templar Knights. As the new leader of the Order of Assassins, he’s gone on the offensive, taking the war to the Templars. Travelling to Cyprus, Altair hopes to wipe out the last remaining leaders of the Templar forces before they can rebuild and strike back.

     

    The Evidence:
    Reviewing a PSP title is always a dicey prospect for me. When you get a handheld with such horsepower, do you stand the games shoulder to shoulder with their console peers? Or should one judge the title against the sea of utter trash that consists of your average portable system’s software library (the PSP being no exception). Taken on its own; Assassin’s Creed: Bloodlines is really a pretty amazing feat. Not only have they managed to squeeze an experience that feels remarkably close to the big brother games on the current consoles, but they’ve managed to do so without a whole lot of compromise to the core mechanic.

    You still roam through a crowded city (though not quite so crowded as on PS3 or Xbox360), and you still have several side missions you can attempt in between assassination attempts (though the model is closer to the more linear approach ofAssassin’s Creed II than the first game). Controls immediately feel markedly familiar to veterans of the series, and are not at all tough to grasp, even without the second analog stick, and in seconds you’ll be free-running over rooftops and dodging angry guards.

    Technically speaking, I’m amazed that they’ve managed to squeeze this stuff into what is essentially a slightly enhanced PS2. The atmosphere and character of Assassin’s Creed is instantly recognizable, and character animations are every bit as fantastic as one might expect from the series. The sound is also top drawer stuff, and the game sounds fantastic through a set of nice headphones.

    Rebuttal Witness:
    While Assassin’s Creed: Bloodlines does capture the core of the big console titles pretty effectively, it must be acknowledged that there are many elements stripped down or removed altogether from this version. The assassination missions basically boil down to fight scenes and boss battles rather that the calculating and strategic offerings the game is typically known for. The emphasis is definitely on the combat, which feels more like the first game than the second, now allowing for much in the way of choice or diversity. It’s an issue worth noting, but it doesn’t sour the deal completely.

    Closing Statement:
    Assassin’s Creed: Bloodlines manages to succeed based simply on the fact that it’s a portable offering that immediately feels likeAssassin’s Creed. While it doesn’t have the same depth of its console brothers, and even some of the basic elements of those games has been stripped down some, it’s still a technical wunderkind, and it’s still a worthy distraction for those on the go, or those with a hankering for some portable assassin action.

    The Verdict:
    4 STAR




    Platform: Sony PSP/Sony PSPgo
    Developer: Griptonite Games
    Publisher: Ubisoft
    Release Date: November 17th, 2009
    Rated: ESRB M(17+) for Mature.

    Review source is pixel verdict


    There you go!

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    Sunday, 24 April 2011

    Who Wants to be a Millionaire (Party Edition)

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    A very interesting quiz game.

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    Fortix

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    Capture the Fort ! Defeat the Dragons ,Encircle the turrets and triggers ....All in this very Games ...  Fortix

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    Saturday, 23 April 2011

    Harry Potter and the Half Blood Prince Game

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    “Once again I must ask too much of you, Harry.

    Following the disturbing revelations in Order of the Phoenix, Harry and Professor Dumbledore have been exonerated, but it’s little consolation, as the wizarding world is now on high alert for dark magic terrorism. This is less a war of brute strength, and more a cunning chess match between the forces of good and evil on a board where not all the pieces are shown. As the Dark Lord retreats into the shadows, plotting a way to actualize the prophecy — "Either must die at the hand of the other, for neither can live while the other survives." — his Death Eaters carry out their orders with remorseless precision. At the same time, Dumbledore has collected key memories from those touched by the life of Tom Riddle, revealing secrets which could provide Harry with the power he needs to destroy Voldemort once and for all. With any war, there are casualties and, as the stakes rise, no one is safe. Yet, even in the face of grave danger, this is a tale of teenagers, so Quidditch is played, Butterbeer is consumed, hormones rage, and relationships flourish.

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    Midnight Club L.A. Remix

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    LA Remix is somewhat similar to Midnight Club: Los Angeles proper in that the game takes place in LA (obviously), features many of the same characters, vehicle roster and so on. But once you dig in deep, you'll note that the two versions are different in just about every way possible.
    Almost as much an RPG as it is a racer, Midnight Club: LA Remix would be a very good addition to any patient car nut's portable library

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    A Space Shooter for 2 Bucks (Free Here)

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    A Space Shooter for 2 Bucks! is an amazing game! There isn’t a lot of levels offered in this PlayStation Minis title, but there is a lot of incentive to go back and play through levels over and over again to unlock in-game achievements (not PSN Trophies, though!) and level up your ship.
    Less of levels , more of action!

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    Angry Birds

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    Get it! Angry birds is an immense game with fantastic sound effects, tons of levels – a truly committed bunch of developers and most of all ,its now for PSP. Angry birds quite literally replaces all the games on your PSP – unless you are a true die hard fan of them. If doubtful, just try it because its only 23 MB.
    Lets smash those fat little Pigs with "Angry" birds and catapult on your PSP

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    Star Wars Battlefront Elite Squadron

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    The PSP version of the game was developed by Rebellion Developments, who also worked on the previous title in the series, Star Wars Battlefront: Renegade Squadron.

    The game introduces multi-layered maps, allowing transition from ground to space, and enabling the player's actions in both layers to affect the whole battlefront.For the first time, players will start their campaign on land, but will have the ability to commandeer a vehicle that they can then fly and navigate into space and land upon a capital starship, continuing the battle from there.
    With all the new features, this DS/PSP version of Battlefront looks pretty exciting and really, any excuse to battle alongside some Wookies is a good excuse.

     

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